
TwoPointChizel, in [Steam] Update 3.0 Release Notes
an hour ago
New Content & Features
✨ MIA Memorials
- When a staff member goes MIA, the related inbox message will now give you a memorial exhibit that you can place in the museum
- The exhibit's Buzz and appearance depends on the rank of the staff member when they went MIA
✨ New Posters
- Added Gift Shop poster wall items for each of the six exhibit types. Each type has four cosmetic variants
- Added Cafetaria poster wall items, six in total for food items like the Dough Cake, Hog-Logs and Dinosaur Nuggets
✨ Security Improvements
- Thieves who have stolen something now carry a backpack and have a different walking animation, making them much easier to see
- Thieves who have been revealed but have not stolen something now play more suspicious animations
- All Crime Guilds now have their own entry in the sticker book which details their Modus Operandi and additional information
Major Quality of Life Updates
✨ Improved Randomisation
- The drop table randomisation system has been overhauled and a new system is being trialled on a selection of POIs
- These new POIs are smarter at knowing when you’ve not received an exhibit for a long time and have a better understanding of how to distribute multi-part exhibits versus regular exhibits
- We will monitor feedback on these POIs and increase the number of POIs that use the new system over time: Cold Mines Downtown Wetlantis Greasy Fields Carrion Trail Ginormous Rock Darkest Depths Rib Row Endless Dump
✨ Workshop Project Batching
- When building cargo items, you now have the option to build 1, 3, 5 or 10 copies of the item
- Each of these copies will be built sequentially, meaning you’ll still get the first copy of the cargo item in the same amount of time as if you were building just one copy
- Choosing more than one copy will increase the upfront cost, but cancelling mid-way through will reimburse you for any unbuilt copies
✨ Staff XP Gaining
- Increased the amount of XP gained from most jobs Significantly increased the amount of XP gained from capturing criminals
✨ Invalid Items Updates
- A major pass has been made on how certain items are calculated to be invalid: you should now see far fewer exclamation marks above walls and items
✨ New Staff Traits
- Workhorse - +5% Movement Speed, Energy decays slower
- Delightful - Will occasionally entertain guests
- Clumsy - Occasionally spontaneously gets an injury
- Good Egg - Raises happiness of nearby staff
- Bad Egg - Lowers happiness of nearby staff
- Theatrical - Gains happiness when working on tours
Other Changes
- ✨ Introduced a character cap limit which is available in the settings menu. This is recommended for low-end PCs to improve performance
- ✨ Whenever an ambience speaker is duplicated or copied, it will retain the previously selected ambience theme
- ✨ Updated the UI for the cafe to make it clearer that the food options can be changed
- ✨ Added a queue indicator to most queue-based items to help signify queue direction and the front of the item
- ✨ XP rewards from expeditions now show the correct amount of XP in the crate reveal screen
- ✨ Updated the sorting layer of all fish in the aquarium to make them easier to select
- ✨ Staff who are on an expedition are now greyed out in the staff list
Fixes:
- ✨ Fixed an issue where robot staff were not correctly going to get perks installed
- ✨ Fixed an issue where training items were not correctly improving the time it takes to train
- Fixed Sunny and Stormy being able to appear on the same staff member
- ✨ A fix to the Ghostology-themed archway to prevent stuck characters
- Updated to the functional description of the Ambience Speaker, which reflects a change to the phrasing of related status effects. Buzz effects are to guests and not exhibits.
- ✨ Fixed the issue where keyboard prompts were not respecting keyboard layout during the tutorial.
- Updated ghosts to be removed from the room when destroyed/repossessed
- ✨ Fixed Objective navigation on the gamepad, the back button now closes sub-objectives
- ✨ Fixed issue with the ability to specify staff zones over plots not in play
- ✨ Added dragging prompt to build button prompts to help avoid confusion when creating a room on controller
- Fixed issue with gamepad staff zones cursor appearing initially under building floors
- Fixed issue with the Botany salad food option, it now correctly gives a buzz boost to the Botany theme
- Made fell in ectoplasm expedition injury and physical injury
- Added progress bar to unlock plot(s) objectives sub-goal when requiring more than a single plot
- ✨ Fixed issue with Pebberly Heights platform looping audio
- Fixed inconsistency between Training icons in the Staff Inspector Menu and Training Menu.
- Updated staff resignation warning to just be sad sprite
- Added improvements to the Ransom Message
- Fix for several Alien exhibits display incorrect symbols in all inspector menus.
- Fixed interior shadows leaking onto exterior surfaces below the playable area
- Fixed player's inability to remove landscape smart brush tiles when painted in Wailon Lodge and Pebberly Heights levels
- ✨ Camera zoom is no longer limited to Very Low-quality settings
- Fix for Lodge plot build audio issues
- ✨ Fix for radio show subtitles not pausing when the game is paused
- Fix for Assistant working in a gift shop outside of assigned staff zone.
- ✨ Fix for issue where players could paint exterior paths in buildings on Wailon Lodge.
- ✨ Players are now able to reduce character cap on Console platforms.
- Optimisation improvements
- Stability improvements