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[Xbox] Update 1.0 Release Notes

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2 months ago
Mar 6, 2025, 5:08:42 PM

​Hey everyone!


We're now fully released! It was an incredible day yesterday for us at the studio and we're so excited to see so many people enjoying Two Point Museum!


 We're continuing to work on addressing any bugs and will be patching again shortly. Thanks again for being the best community ever—keep curating, keep causing chaos, and most importantly, keep sharing your museums with us! 


Please let us know if you have any problems/issues/questions


Release Notes

Build number: 1.2.176857 - 04/03/2025


Updated: 

  • Additional tutorialisation for Analysis room
  • Added option for 5000 Kudosh to be disabled in Settings menu 
  • Added "Item is in an invalid location" message in inspectors for items to inform the player of the invalid placement icon 
  • Kids in the Sonic onesie now run just that little bit faster (gotta go fast) 
  • Increased the coffee machines in the staff room and security room to $2,000 


Fixed: 

  • Fixed crash that can occur for some players when loading into a level 
  • Fixed issue where the Main Menu would sometimes not load on return 
  • Fixed issue related to suspending and resuming with DLC installed 
  • Fixed issue where staff pay rise was incorrect
  • Fixed issue where Sandbox was not spawning criminals besides vandals when Thief level was set to low and above
  • Fixed a soft lock in Bungle Wasteland (Objective to display a Spa Point II can be hard locked if you can only build a Spa Point III in the workshop)
  • Fixed a bug which was causing the inventory icon to be showing above exhibits occasionally
  • Fixed a bug where visitors became clustered around exhibits occasionally
  • Fixed an issue where the guests will sometimes stop moving
  • Fix for Mulcher Objective in Bungle Wasteland - the game is now happy if you've got a higher level of Mulcher (If you've come across this bug - you will need to pick up and replace the Mulcher after the update for the objective to tick off)
  • Fix for some cases of stuck VIP visitors
  • Fix for some cases of expeditions becoming stuck
  • Fixed an issue where the staff in Marketing will not leave on break
  • Fixed Performance drop when looking at a ghost with the polterguest UI open
  • Fixed issue where sandbox level starts with thief guild already active
  • Fixed issue where unachievable stickers in sandbox were displaying
  • Fixed the issue of wrong stats being displayed in the Marketing Room
  • Fixed issue where Meteormites caused a mass pandemic
  • Fixed issue with SFX with Claim expedition
  • Fixed issue where Idol Interactive display sticker-book entry was not achievable
  • Fixed issue where staff did not go on break when tours weren't in progress
  • Fixed issue where guests were joining over-capacity tours
  • Fixed Robo Janitors clearing Electrical sludge
  • Fixed Bean-Brained and Junk Foodie not showing a happiness increase when activated
  • Fixed issue with event in Bungle burrows that could not be countered
  • Fixed the issue with star letters not using the correct icon
  • Miscellaneous bug fixes and Stability improvements
  • Optimisation improvements
  • The giftshop is now a little brighter
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a month ago
Mar 18, 2025, 8:53:15 AM

Hey everyone,


Thanks again for being the best community ever—keep curating, keep causing chaos, and most importantly, keep sharing your museums with us! 


Please let us know if you have any problems/issues/questions


Release Notes

Build number: 1.2.177663 - 17/03/2025


Fixed:

  • Messaging improvements with "Unachievable" gates UI
  • Fixed more typos in English
  • Fixed another case of a stuck expedition
  • Update Panoptic Pillar final upgrade objective to be more clear, it how says to "Manually Expose X thieves"
  • Added support to allow characters to be dropped on jobs outside of their assigned staff zones.  Once they have finished this job, they will revert back to their normal assigned staff zone
  • Remove queues from Alien Tech exhibit interactions
  • Fixed a rounding issue when calculating inspection rating for visitor rating
  • Fixed a case of stuck characters (this was due to adjacent doors causing chaos with some navigation)
  • Fixed some bugs around completing a building (where it wasn't possible to complete a building due to invalid items -  in some cases it was actually litter!)
  • Fix for janitors not repairing some interactive displays when there was an active queue
  • Fixed a case on conflicting Ghost buzz bonuses
  • Fix security guards only escorting criminals out of their zone
  • Fixed case of characters getting occasionally getting stuck in a situation where the closest door to their ticket desk if behind a staff only door
  • Fixed a bug where entrances to the levels seemed too dark (in the level environments)
  • Balanced advisor messages to hopefully make them less frustrating/spammy
  • Fixed an instance where curator class can show negative star rating  when autosave frequency is set to never
  • Fixed for subgoal for unlocked POI's becoming out of sync with the number of POI's unlocked
  • Fixed a bug where judgement clouder wasn't always given as intended
  • Fixed some plot objectives in Desert level being impossible if you upgraded the workshop project before making one in Desert
  • Fix for Act 1 Objective in Wailon Lodge not ticking to 85% in some cases
  • Fixed double spaces in Mudbury Festival sign sponsorship offer
  • Fix for non-room doors selecting the building.  This should hopefully stop accident selling of buildings
  • Fix a bug where sometime advisor messages were not disappearing
  • Add double confirmation step for selling buildings in all cases (Sorry we missed this!!)
  • Change the starting buzz bonuses for the first spirit spawned in Wailon Lodge to be a bed instead of a Gramophone
  • Updated Ambience Speaker and Scent Situator functional descriptions to be clearer (these items increase the amount of Buzz that guests receive from viewing the exhibits)
  • Improving text/messaging around Fish and Spirit Buzz Bonuses
  • Security: Increase how long it takes thieves to steal exhibits (this should help give security enough time to reach to camera's spotting thieves)
  • Security: Increase the cooldown of thief guild raids in lower crime levels
  • General Optimisation improvements
  • Stability improvements
0Send private message
14 days ago
Apr 11, 2025, 3:29:50 PM

​Hey curators!

We're really excited to welcome a first to the Two Point series: Japanese voice-over! We now have full audio support for the Japanese language, including all of your favourite Two Point characters, from the radio hosts to the tannoy.


And don't worry, update 2.0 is on it's way soon, we're making some final change to it before we release our first 'big' update.


We’ve truly loved seeing all your comments, reviews, and some of the delightfully wild museums you’ve put together. We’ve also been hard at work behind the scenes, squashing bugs, tweaking balance, and making sure your museums run smoother than ever.


Take care!

Release Notes

Version number: 1.2.180059 11/04/2025

  •  Japanese Voice Over added

Voice Over Credits

Tannoy: Saki Fujita 

Notable Characters Portrayed: Vocaloid: Hatsune Miku, Assassination Classroom: Ritsu, Attack on Titan: Ymir 


Hayley: Maaya Uchida 

Notable Characters Portrayed: Is the Order a Rabbit?: Syaro Kirima, The Idolmaster Cinderella Girls: Ranko Kanzaki, The Promised Neverland: Norman 


Ricky: Yusuke Shirai 

Notable Characters Portrayed: Hypnosis Mic: Ramuda Amemura Idolish7: Yamato Nikaido A3!: Masumi Usui The Idolmaster SideM: Haruna Wakazato 


Harrison: Kanehira Yamamoto 

Notable Characters Portrayed: That Time I Got Reincarnated as a Slime: Rigurd, Tasokare Hotel: Manager Haikyuu!!: Manabu Naoi 


Nigel: Yuki Tai 

Notable Characters Portrayed: Touken Ranbu -ONLINE-: Sōza Samonji / Tarō Tachi, Gravity Falls: Dipper Pines 


Monty: Hikaru Yoshihara

Notable Characters Portrayed: Touken Ranbu Kai -Kyoden, Moyuru Honnoji-: Tokugawa Soldier and Akechi Army, among others.

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