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[PS5] Update 1.0 Release Notes

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9 days ago
Mar 5, 2025, 1:05:44 PM

Hey everyone!


We're now fully released! It was an incredible day yesterday for us at the studio and we're so excited to see so many people enjoying Two Point Museum!


 We're continuing to work on addressing any bugs and will be patching again shortly. Thanks again for being the best community ever—keep curating, keep causing chaos, and most importantly, keep sharing your museums with us! Please let us know if you have any problems/issues/questions

Release Notes

Build Number: 1.2.176857 - 04/03/2025


Updated:


  • Additional tutorialisation for Analysis room
  • Developer happiness increased +80%

Fixed:


  • Fixed a softlock in Bungle Wasteland (Objective to display a Spa Point II can be hard locked if you can only build a Spa Point III in the workshop)
  • Fixed a bug which was causing the inventory icon to be showing above exhibits occasionally
  • Fixed a bug which was causing the inventory icon to be showing above exhibits occasionally
  • Fixed a bug where visitors became clustered around exhibits occasionally
  • Fixed an issue where the guests will sometimes stop moving
  • Fix for Mulcher Objective in Bungle Wasteland - the game is now happy if you've got a higher level of Mulcher (If you've come across this bug - you will need to pick up and replace the Mulcher after the update for the objective to tick off)
  • Fix for some cases of stuck VIP visitors
  • Fix for some cases of expeditions become stuck
  • Fixed an issue where the staff in Marketing will not leave on break
  • Performance drop when looking at a ghost with the polterguest UI open.
  • Fixed issue where sandbox level starts with thief guild already active
  • Miscellaneous bugs fixes and Stability improvements
  • Optimisation improvements.
  • Giftshop is now a little brighter


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3 hours ago
Mar 14, 2025, 12:25:05 PM

​Hey everyone!


Another update for you! Slightly bigger one this time with bug fixes and improvements! We're working hard to continue to bug fix, improve balance and optimise.


The designers are working on security, tours and general balance feedback! We will update again ASAP!


Thanks again for being the best community ever—keep curating, keep causing chaos, and most importantly, keep sharing your museums with us! Please let us know if you have any problems/issues/questions

Release Notes

Build number: 1.2.177663 - 14/03/2025


​Fixed:

  • Tentative fix for some PS5 Players experiencing long load times.
  • Messaging improvements with "Unachievable" gates UI
  • Fixed more typos in English
  • Fixed another case of a stuck expedition
  • Update Panoptic Pillar final upgrade objective to be more clear, it how says to "Manually Expose X thieves"
  • Added support to allow characters to be dropped on jobs outside of their assigned staff zones.  Once they have finished this job, they will revert back to their normal assigned staff zone
  • Remove queues from Alien Tech exhibit interactions
  • Fixed a rounding issue when calculating inspection rating for visitor rating
  • Fixed a case of stuck characters (this was due to adjacent doors causing chaos with some navigation)
  • Fixed some bugs around completing a building (where it wasn't possible to complete a building due to invalid items -  in some cases it was actually litter!)
  • Fix for janitors not repairing some interactive displays when there was an active queue
  • Fixed a case on conflicting Ghost buzz bonuses
  • Fix security guards only escorting criminals out of their zone
  • Fixed case of characters getting occasionally getting stuck in a situation where the closest door to their ticket desk if behind a staff only door
  • Fixed a bug where entrances to the levels seemed too dark (in the level environments)
  • Balanced advisor messages to hopefully make them less frustrating/spammy
  • Fixed an instance where curator class can show negative star rating  when autosave frequency is set to never
  • Fixed for subgoal for unlocked POI's becoming out of sync with the number of POI's unlocked
  • Fixed a bug where Judgement Clouder wasn't always given as intended
  • Fixed some plot objectives in Desert level being impossible if you upgraded the workshop project before making one in Desert
  • Fix for Act 1 Objective in Wailon Lodge not ticking to 85% in some cases
  • Fixed double spaces in Mudbury Festival sign sponsorship offer
  • Fix for non-room doors selecting the building.  This should hopefully stop accident selling of buildings
  • Fix a bug where sometime advisor messages were not disappearing
  • Add double confirmation step for selling buildings in all cases (Sorry we missed this!!)
  • Change the starting buzz bonuses for the first spirit spawned in Wailon Lodge to be a bed instead of a Gramophone
  • Updated Ambience Speaker and Scent Situator functional descriptions to be clearer (these items increase the amount of Buzz that guests receive from viewing the exhibits)
  • Improving text/messaging around Fish and Spirit Buzz Bonuses
  • Security: Increase how long it takes thieves to steal exhibits (this should help give security enough time to reach to camera's spotting thieves)
  • Security: Increase the cooldown of thief guild raids in lower crime levels
  • Update for PS5 platforms to use specific optimisations
  • General Optimisation improvements
  • Stability improvements
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