We've got another patch for you today, bringing an exciting quality-of-life change that's been heavily requested, alongside troublesome bug fixes and a load of optimisations.
As you may have noticed, we've been releasing monthly item packs for free for all players, so make sure to check those out too (:
Release Notes Build Number: 10.2.144722
New:
Community request: players can now dismiss the Challenge Reward popup to view their campus after completing a challenge
Prepatch for future new item releases.
Bug Fixes:
Fixed an issue where the gamepad cursor can offset when adjusting filters in Student or Staff menu.
Fixed issue where Plot 6, 10, and 15 are not able to have expulsion ceremonies on sandbox mode.
Fixed issue where Lecture theatres ignored permissions during summer.
Optimisations:
Enabled render jobs - moves lots of render work off the main thread.
Enabled GPU skinning - moves more render work to the GPU.
Put together, render jobs and GPU skinning save 10-20% of frame time (so roughly a 10-25% boost in FPS).
Tweaks to many items to more consistently LOD them out when small on-screen.
Tweaks to many VFX to remove needless use of transparency, which reduces time spent rendering.
Fix wall shader not batching well with others - results in faster rendering of walls.
Huge pass over texture sizes and settings - lower memory usage on all platforms, but particularly Switch and PS4, which should make them much more stable.
Fixes to room templates to prevent hanging when opening the templates menu.
Any issues please let us know by posting over on our bug forums, take care!
Here's a quick hot fix for you all! Sorry about the inconvenience. For anyone who followed the work around, you will need to copy your saves back from the temporary folder back in to the original folder.
Release Notes
Build Number: 10.1.145003
Fixed issue where Mac builds were putting saves in a different location.
Please let us know if you run into any issues by reporting over on our bug forum. Take care!
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