Logo Platform

[Steam] Update 1.0 Release Notes

Copied to clipboard!
2 months ago
Mar 4, 2025, 12:03:30 PM

Hey everyone!


 We’re totally overwhelmed by all the support and love for Two Point Museum, it’s been incredible! 


We’ve truly loved seeing all your comments, reviews, and some of the delightfully wild museums you’ve put together. We’ve also been hard at work behind the scenes, squashing bugs, tweaking balance, and making sure your museums run smoother than ever.

This patch brings a bunch of fixes and improvements - and removes some of the vomit - so dive in and let us know what you think! Thanks again for being the best community ever—keep curating, keep causing chaos, and most importantly, keep sharing your museums with us!

 Please let us know if you have any problems/issues/questions~


Release Notes

 Updated:

  •  Additional tutorialisation for Analysis room.
  •  Twitch integration summary updated Updates to Twitch integration to ensure the vomit events aren’t too overpowering!
  •  Tentative fix for some lighting issues (very dark Museums!)
  • Developer happiness increased +80%


 Fixed:

  •  Fixed a softlock in Bungle Wasteland (Objective to display a Spa Point II can be hard locked if you can only build a Spa Point III in the workshop)
  •  Fixed a bug which was causing the inventory icon to be showing above exhibits occasionally
  •  Fixed a bug where visitors became clustered around exhibits occasionally Fixed an issue where the guests will sometimes stop moving
  •  Fix for Mulcher Objective in Bungle Wasteland - the game is now happy if you've got a higher level of Mulcher (If you've come across this bug - you will need to pick up and replace the Mulcher after the update for the objective to tick off)
  • Haunted doll +15% creepier
  • Fix for some cases of stuck VIP visitors 
  • Fix for some cases of expeditions becoming stuck when returning
  •  Fixed an issue where the staff in Marketing will not leave for a break
  •  Performance drop when looking at a ghost with the polterguest UI open
  •  Quick Saving and quick loading during Demolition
  •  Fixed issue where sandbox level starts with thief guild already active
  •  Miscellaneous bugs fixes and stability improvements
  •  Optimisation improvements
  •  Giftshop is now a little brighter
Updated 2 months ago.
0Send private message
2 months ago
Mar 5, 2025, 1:01:16 PM

Hey everyone!

We're now fully released! It was an incredible day yesterday for us at the studio and we're so excited to see so many people enjoying Two Point Museum! Another small patch from us with some more fixes! We're continuing to work on addressing any bugs and will be patching again shortly.

Thanks again for being the best community ever—keep curating, keep causing chaos, and most importantly, keep sharing your museums with us!

Please let us know if you have any problems/issues/questions

Release Notes

Build number: 1.2.176857 - 05/03/2025


  • Removed Drill Basic and Drill Advanced from Twitch Spendium shop.
  • Fixed an issue that prevented staff from chasing ghosts on other plots.
  • Fixed Contradicting buzz bonuses on Spirits.
  • Fixed Spirits getting stuck around doorways.
  • Updated Marine Life Interactive displays buzz bonus to check for Decorations. 
  • Partially fixed Characters getting stuck on their way to helipads. 
  • Fixed issue with Criminals not being expelled
Updated 2 months ago.
0Send private message
2 months ago
Mar 7, 2025, 2:09:21 PM

Hey everyone!

Another small update ahead of the weekend :) We're continuing to work on addressing any bugs and balance problems and will be patching again shortly. Thanks again for being the best community ever—keep curating, keep causing chaos, and most importantly, keep sharing your museums with us!

Please let us know if you have any problems/issues/questions.


Release Notes

Build number: 1.2.177126 - 07/03/2025


  • Messaging improvements with "Unachievable" gates UI
  • Fixed a rounding issue when calculating inspection rating for visitor rating
  • Fixed a case of stuck characters (this was due to adjacent doors causing chaos with some navigation)
  • Fixed some bugs around completing a building (where it wasn't possible to complete a building due to invalid items -  in some cases, it was actually litter!)
  • Fix for janitors not repairing some interactive displays when there was an active queue
  • Fixed a case on conflicting Ghost buzz bonuses
  • Fix security guards only escorting criminals out of their zone
  • Fix for softlock in Bungle Wasteland with the Judgement Clouder or Robo Recharger
  • Fix for Starfish fossil being difficult to find
0Send private message
2 months ago
Mar 10, 2025, 2:12:48 PM

Hey everyone!


Happy (belated) Saturday :) Bug fix update!


We're continuing to work on addressing any bugs and balance problems and will be patching again shortly. Thanks again for being the best community ever—keep curating, keep causing chaos, and most importantly, keep sharing your museums with us! 


Please let us know if you have any problems/issues/questions

Release Notes

Build number: 1.2.177372 - 08/03/2025

  • Fix for level loading issue if there were certain exhibits on the inventory (fix for https://steamcommunity.com/app/2185060/discussions/1/603024176009218170/)
  • Messaging improvements with "Unachievable" gates UI
  • Fixed a rounding issue when calculating inspection rating for visitor rating
  • Fixed a case of stuck characters (this was due to adjacent doors causing chaos with some navigation)
  • Fixed some bugs around completing a building (where it wasn't possible to complete a building due to invalid items - in some cases, it was actually litter!)
  • Fix for janitors not repairing some interactive displays when there was an active queue
  • Fixed a case on conflicting Ghost buzz bonuses
  • Fix security guards only escorting criminals out of their zone
  • Fixed case of characters getting occasionally stuck in a situation where the closest door to their ticket desk is behind a staff-only door
  • Fixed a bug where entrances to the levels seemed too dark (in the level environments)
  • Balanced advisor messages to hopefully make them less frustrating/spammy
  • Fixed an instance where the curator class can show a negative star rating when autosave frequency is set to never
  • Stability improvements

Updated 2 months ago.
0Send private message
a month ago
Mar 14, 2025, 12:22:57 PM

​Hey everyone!


Another update for you! Slightly bigger one this time with bug fixes and improvements! We're working hard to continue to bug fix, improve balance and optimise. Some of the bigger areas of focus right now are working on issues with Mac (some of these are solved but there are still issues with AMD Mac), controllers and Legion Go. 


The designers are working on security, tours and general balance feedback! We will update again ASAP!


Thanks again for being the best community ever—keep curating, keep causing chaos, and most importantly, keep sharing your museums with us! Please let us know if you have any problems/issues/questions


Release Notes

Build number: 1.2.177823 - 14/03/2025

  • Fixed for subgoal for unlocked POI's becoming out of sync with the number of POI's unlocked
  • Fixed a bug where judgement clouder wasn't always given as intended
  • Fixed some plot objectives in Desert level being impossible if you upgraded the workshop project before making one in Desert
  • Fixed Typo in "On Ice" dilemma
  • Fix for Act 1 Objective in Wailon Lodge not ticking to 85% in some cases
  • Fixed double spaces in Mudbury Festival sign sponsorship offer
  • Fix for non-room doors selecting the building. This should hopefully stop accidental selling of buildings
  • Fix a bug where sometime advisor messages were not disappearing
  • Add double confirmation step for selling buildings in all cases (Sorry we missed this!!)
  • Change the starting buzz bonuses for the first spirit spawned in Wailon Lodge to be a bed instead of a Gramophone
  • Updated Ambience Speaker and Scent Situator functional descriptions to be clearer (these items increase the amount of Buzz that guests receive from viewing the exhibits)
  • Improving text/messaging around Fish and Spirit Buzz Bonuses
  • Security: Increase how long it takes thieves to steal exhibits (this should help give security enough time to reach to camera's spotting thieves)
  • Security: Increase the cooldown of thief guild raids in lower crime levels
  • Update Panoptic Pillar final upgrade objective to be more clear, it how says to "Manually Expose X thieves"
  • Added support to allow characters to be dropped on jobs outside of their assigned staff zones. Once they have finished this job, they will revert back to their normal assigned staff zone
  • Remove queues from Alien Tech exhibit interactions
  • Added support for allowing characters to be dropped on jobs outside of their assigned staff zones. Once they have finished this job, they will revert back to their normal assigned staff zone behaviour
  • Mac: Disable clamping of resolution to 1800p
  • Mac: Vsync options enabled on Mac devices
  • Mac: Tentative fix for Flicking corrupted graphics on Intel Macs (this fix unfortunately doesn't work for AMD)
  • Twitch Integration: Viewer Staff Enabled
  • Stability improvements
Updated a month ago.
0Send private message
a month ago
Mar 21, 2025, 9:46:00 AM

​Hey everyone!

Some more fixes in this small patch :) We're working hard to continue to bug fix, improve balance and optimise. The designers are working on security, tours and general balance feedback! We will update again ASAP!


For an update on Legion Go/Controller issues please see this thread (we have a fix incoming!) https://steamcommunity.com/app/2185060/discussions/1/552359157631589293/ Thanks again for being the best community ever—keep curating, keep causing chaos, and most importantly, keep sharing your museums with us!


Please let us know if you have any problems/issues/questions


Release Notes

Build number: 1.2.178275 - March 19th


  • Fixed family members pushing each other blocking the giftshop queue 
  • Fixed another case of stuck visitors in the cafeteria 
  • Fixed a case of a stuck celebrity visitor 
  • Fixed issue with freezer placement near exhibits causing invalid interactions 
  • Fix some bugs around staff being dropped on locked/unbuild plots 
  • Fix for softlock that was possible in Wailon Lodge level when save/loading before the first ghost spawns 
  • Security: Decrease the chance of the Panoptic Pillar being stolen Security: Turning off advisor message when a thief escapes without stealing or damaging anything 
  • Security: Increase thief captured tannoy cooldown so that it doesn't play so often 
  • Mac: Fix for flickering and flashing 
  • Update tour unreachable UI to use correct assets
  • New error message pop up for when an error occurs with mods 
  • Security: Fixed a bug where if a criminal is hidden (like mole people) and then reveal themselves, security guards were not able to see them if they are within the vision cone of a camera or security guard at the time of reveal. In order for security to see them and catch up, they needed to enter security free zone for 1 second or more. 
  • Fix for some cases of strange tour paths around doors 
  • Fixed bug in the sticker book where the objectives for the Showcase Exhibits weren't tracking correctly 
  • Increase save buffer 
  • Fix for issue where exhibits larger than the size of an analysis room were being prevented from being deconstructed because the exhibit overlapped plot areas outside of the room. 
  • Stability improvements
0Send private message
a month ago
Mar 21, 2025, 9:54:38 AM

Hi everyone


Quick update as we unfortunately introduced a bug with security and thieves in the latest update! 

Release Notes

Build number: 1.2.17856 - March 20th


  • Fix for thieves not leaving after security guards escort them out 
  • Fixed bug where the message "Can't place outside of plot" appeared when trying to place a large exhibit in the Analysis Room that is next to the plot edge 
  • Localisation updates 


 We're really sorry about that, and hope you're enjoying the game! Let me know if you have any problems!

0Send private message
16 days ago
Apr 11, 2025, 3:28:31 PM

Hey curators!

We're really excited to welcome a first to the Two Point series: Japanese voice-over! We now have full audio support for the Japanese language, including all of your favourite Two Point characters, from the radio hosts to the tannoy.


And don't worry, update 2.0 is on it's way soon, we're making some final change to it before we release our first 'big' update.


We’ve truly loved seeing all your comments, reviews, and some of the delightfully wild museums you’ve put together. We’ve also been hard at work behind the scenes, squashing bugs, tweaking balance, and making sure your museums run smoother than ever.


Take care!

Release Notes

Version number: 1.2.180068 11/04/2025

  •  Japanese Voice Over added

Voice Over Credits

Tannoy: Saki Fujita 

Notable Characters Portrayed: Vocaloid: Hatsune Miku, Assassination Classroom: Ritsu, Attack on Titan: Ymir 


Hayley: Maaya Uchida 

Notable Characters Portrayed: Is the Order a Rabbit?: Syaro Kirima, The Idolmaster Cinderella Girls: Ranko Kanzaki, The Promised Neverland: Norman 


Ricky: Yusuke Shirai 

Notable Characters Portrayed: Hypnosis Mic: Ramuda Amemura Idolish7: Yamato Nikaido A3!: Masumi Usui The Idolmaster SideM: Haruna Wakazato 


Harrison: Kanehira Yamamoto 

Notable Characters Portrayed: That Time I Got Reincarnated as a Slime: Rigurd, Tasokare Hotel: Manager Haikyuu!!: Manabu Naoi 


Nigel: Yuki Tai 

Notable Characters Portrayed: Touken Ranbu -ONLINE-: Sōza Samonji / Tarō Tachi, Gravity Falls: Dipper Pines 


Monty: Hikaru Yoshihara

Notable Characters Portrayed: Touken Ranbu Kai -Kyoden, Moyuru Honnoji-: Tokugawa Soldier and Akechi Army, among others.

Updated 16 days ago.
0Send private message
Comment

Characters : 0
No results
0Send private message