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Quality of life Improvements.

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2 months ago
Mar 8, 2025, 1:48:50 PM

Having played for a while now, I've noticed a few things the game could do with to improve the overall quality of life in the gameplay.

1. Build multiple/build queue in Workshop. When you need to run lots of expeditions to certain areas that need special items such as the plant camoflage to prevent bad events, it would be helpful if you could make several at once, or queue up a list of them so you don't have to keep going back and forth to build them one at a time.

2. Even larger donation bins.  Having unlocked the large bin with a $5000 capacity, even this is not enough at times as I can get $10K plus at a time dumped into one, meaning no-one else can donate as its full. I've had to wait for security to clear out bins with $30,000+ in them before, so I feel an even higher capacity bin is needed. 

3. Area pickup. When I've had to rearrange my museum, I've then had to spend alot of time moving and reorganising decorations I'd place around exhibits. An option to drag and highlight an area and move/pick up everything in that area would be really helpful. 

4. Astral Anomolies / Prehistoric Mysteries need larger/more visable connection links. Pretty much self explanitory. It can be an utter paid making sure that you Astral Anomolies are all daisy chained properly so that everything will activate. Having larger ranges on them, or a clear dotted line link to what they need to connect to to work would be a huge benefit. 

These are just a couple of things off the top of my head that come to mind that could do with tweaking. Anyone else got any further suggestions?

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2 months ago
Mar 8, 2025, 3:28:51 PM

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  1. Automated Expedition Repeat: In the game, we often need to repeatedly explore the same location to obtain higher-rarity exhibits. It would be great if the expedition team could automatically repeat a set number of explorations based on a pre-selected lineup, saving time and effort.

  2. Work Area Customization: Currently, work areas cannot overlap, and employees cannot be assigned to multiple zones. It would be helpful if experts could be assigned to specific exhibition areas while janitors could cover larger sections (though not the entire museum). This would allow for more efficient staff allocation.

  3. Dedicated Staff Exits: Could we add staff-only exits for certain rooms? For example, souvenir shop employees could use a dedicated door to return directly to the rest area instead of exiting through the main entrance. This would streamline their movement and improve efficiency.

  4. Rest Area Flexibility: Not all staff members require access to the machines in the rest area. It would be nice if we weren’t forced to place a treatment machine in every rest room. Perhaps a dedicated clinic could be introduced to centralize medical needs?

  5. Aesthetic Staff Doors: Could staff doors be made more visually appealing? Ideally, they could blend into the wallpaper, resembling hidden or invisible doors, to maintain the museum’s aesthetic.

  6. Adjustable Wall Height: When trying to hide the aquarium’s entrance with a wall for a cleaner look, I noticed two issues: the staff door’s color stands out awkwardly, and the wall’s height is significantly lower than the aquarium, making it visually unappealing. Adjustable wall heights would help create a more seamless design.

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