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Expert stuck inside aquarium when called to expedition
Windows
Steam
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6 days ago
Apr 19, 2025, 7:30:21 PM

Called Expert to go to "Marina Junction" expedition. Expert is stuck inside an aquarium and refuses to leave. I cannot cancel the expedition nor pick them up. I've attempted to move the objects around them with no success. I've also left to the main menu and reloaded the level with no success.


UPDATE:
Closing the game and reopening also did not work. Deleting/moving the entrance to the aquarium also did not work. Picking up the entire aquarium worked! The Expert ran to the chopper and I placed the aquarium back down! Keeping this bug report up so it can be worked on for future cases.

Step by step of the bug
Step 1
Select Marina Junction Expedition
Step 2
Expert is stuck and won't leave for expedition
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General information
Category
Sub-category
Gameplay
Objectives
Platform
Distribution
Game version
Windows
Steam
Update 1.2.180068 (Latest)
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Were you able to reproduce the bug reported by tokiodreamy?
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TwoPointChizel
Hello, sorry about that! Would you be able to share your save with us to see if we can spot the problem? I've added the steps to do so into the comments below. I've also included a post about switching to the Public BETA which may fix the issue. Thanks, Chizel
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3 days ago
Apr 22, 2025, 1:57:35 PM
Windows
Steam
Update 1.2.180068 (Latest)

Hello, 


Sorry to hear this! 


So that I can try to investigate your issue further, would you mind sending across your Two Point Museum folder? To do so follow this navigation path in file explorer: C:\Users\<username>\AppData\LocalLow\Two Point Studios\Two Point Museum. Once located, "Zip" the folder up (right click and you should see the option).


Zipping a folder is a way of compressing it into a smaller size. If you don't have an option to do this, you may need to download a program to help. I use one called 7zip which can be obtained here. The top option - ".exe - 64bit windows..." should do the trick. Once zipped up, you can attach it to your reply.


It's possible that this issue is already fixed on our Public BETA Branch so if you'd like to try it, here is a post explaining what you should do. 


Thanks,


Chizel


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