I have a 3-monitor setup. The primary monitor is, I believe, index 1 (i.e., the second in the list). Most games are very good at detecting that this is the correct display to launch on; however Two-Point Museum not only launches on the wrong display, it pick my _vertical_ (portrait orientation) display; which seems to cause the UI buttons to map incorrectly with the cursor position, so I have to hover the cursor over seemingly random parts of the screen to cause the UI buttons to respond.


I can use a gamepad to select buttons, but going into Settings, there doesn't seem to be a "monitor selection" option to select the correct display.


Additionally, I can use the OS options to force-move the game to the correct display, but the game doesn't notice this in order to update its resolution and refresh rate options, so the UI continues to be mis-mapped and the display aspect ratio continues to be wrong, etc.


Expected behaviors:

  • The game detects the "main" display (not simple the "first" display) and launches on that
  • If launched on a portrait orientation display, the user interface is still usable from the mouse and the hitboxes of buttons are at the same screen coordinates as the buttons' visuals
  • On multi-monitor machines, the Settings menu shows a dropdown to select which display to use
  • If the application is moved to a different display (by the OS, e.g., via OS hotkeys, or a right-click menu "move application" option), the game detects this change and re-populates the menu items for resolution and current display to match the current monitor

I basically can't get into the game without at least one or two of these things working as expected.