I had this issue too with the public beta. Do you have any partition walls at the entrance ? They seem to get my staff and visitors stuck.
I reverted to the last stable version now and there the same setup works.
gemmarhian
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Knight in Training
I had this issue too with the public beta. Do you have any partition walls at the entrance ? They seem to get my staff and visitors stuck.
I reverted to the last stable version now and there the same setup works.
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Knight of the Realm
Hello,
Sorry to hear this!
So that I can try to investigate your issue further, would you mind sending across your Two Point Museum folder? To do so follow this navigation path in file explorer: C:\Users\<username>\AppData\LocalLow\Two Point Studios\Two Point Museum. Once located, "Zip" the folder up (right click and you should see the option).
Zipping a folder is a way of compressing it into a smaller size. If you don't have an option to do this, you may need to download a program to help. I use one called 7zip which can be obtained here. The top option - ".exe - 64bit windows..." should do the trick. Once zipped up, you can attach it to your reply.
Thanks,
Chizel
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Knight in Training
I've uploaded my whole folder here: https://www.swisstransfer.com/d/a44db1ee-1db3-47e3-bf4f-d62eb0632de2
I deleted my campaign that had the issue when I rolled back to last stable but the sandbox game should have the issue in the main museum. I can't check it anymore but I don't think I've changed anything from when it started.
For me it's only happening with the public beta.
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[public beta version]
Guests will buy a ticket, walk a few steps through the lobby and stop, until their food/drink/toilet needs are desperate, and then eventually just give up and leave. It seems to happen mostly to groups/families. Has been happening on both Memento Mile and Passwater Cove