​Dear Two Point Studios Team,

I’d like to suggest an improvement for the camera controls in Two Point Museum. Currently, the camera rotation behaves differently depending on the input method:

  • With a mouse and keyboard, holding the middle mouse button allows for rotation, but only along one axis at a time. To switch between axes, you must release and press the button again, which feels restrictive and unintuitive.

  • When using a controller, the thumbstick allows for full, free-orbiting camera rotation, making exhibit design much smoother.

Since free camera rotation is already implemented for controllers, it would be great to have this as an option for all players, regardless of input method. Ideally, the game settings could offer a toggle between the current restricted rotation and full free rotation, ensuring that players can choose the system that best fits their playstyle.

This issue was reported years ago in another Two Point title, and it would be fantastic to see it addressed. Thank you for your time, and I appreciate the great work you do!