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Tour pathfinding issues
Windows
Steam
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2 months ago
Mar 1, 2025, 2:31:26 AM

I tried to reply to the other thread about the pathfinding problems, but it would not let me press the continue button and it did not publish my post that I saw.


I also have problems with the tour pathfinding algorithm consistently in the first museum.  I have not set up tours in my other museum yet to know if it persists across museums. .   There have been some other threads discussing pathfinding issues in a TPM Facebook group as well.


Sometimes creating the tour will show a strange path right off the bat, and sometimes I can get a good path to start, and then after some gameplay, it'll change.  I don't know what causes the game to remake the paths, but it may be either a change of staff (if someone goes on break), or if I upgrade one of the exhibits. 


Once the game gives me an overly complicated path, deleting the tour and remaking it will not change the wrong path. I have to move one of the displays to "reset" the pathfinding.


I"ll upload four screenshots.   Two will show the path I started with, and then the next will show what the game changed it to after.  On one set of images, I did end up moving a rock decoration to see if that was the problem, but it kept the strange and overlong route.  I never bothered to move the decoration back though.  I reset it by changing the orientation of the footprint display, then changing it back.

Step by step of the bug
Step 1
Select Tour Guide podium
Step 2
Select Exhibits
Step 3
If Path shows shortest path, confirm it.
Step 4
If it shows a strange path, edit which exhibits are shown until a reasonable path is created.
Step 5
Check back every fifteen minutes to see if it's changed.
Screenshots
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General information
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Gameplay
Features/Mechanics
Platform
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Game version
Windows
Steam
1.2.176269
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Were you able to reproduce the bug reported by dreammuse?
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TwoPointChizel
Sorry about this! Thanks for the detailed explanation. We're looking in to it!
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2 months ago
Mar 1, 2025, 4:25:48 PM
Windows
Steam
1.2.176269

I have the same issue with the second museum. I think it's because I recharged my museum. I deleted the tour stand and re-purchased it, which fixed the issue for some of the aquariums, but two of them still has the route via the original position.

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2 months ago
Mar 6, 2025, 1:46:19 AM
Sony
PS5
Hotfix 1.2.176857

I’ve been finding that tour pathfinding, across multiple museums, can be very hit-and-miss. Moving or changing the angle of the tour stand sometimes helps, but the paths can randomly veer off when connecting exhibits that are next to each other, or loop around objects that aren’t in the way. It’s entirely unpredictable whether your path will work or not. 

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2 months ago
Mar 9, 2025, 7:53:48 AM
Windows
Steam
Hotfix - 1.2.177372

Deleting any nearby arches on temporary walls seems to fix the path, but if I rebuild the arches, the path goes all wonky again.

Step by step of the bug
Step 1
Create a tour with multiple exhibits.
Step 2
Ensure there are a few arches on temporary walls nearby.
Step 3
Select tour stand and observe convoluted tour path.
Step 4
Delete all nearby arches.
Step 5
Select tour stand and observe that tour path is now fixed.
Screenshots
screenshot
screenshot
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2 months ago
Mar 10, 2025, 8:07:33 AM
Windows
Steam
Hotfix - 1.2.177372

Had a fine tour to begin with, but when looking back at it later it was broken.
I saved the game and zipped it, but when I went back into my save to get screenshots the tour was fixed, so sadly I only got one how it was meant to look.
Before saving and leaving, they had detours around the entrance between some of the exhibits.

Step by step of the bug
Step 1
Select Tour Guide podium
Step 2
Select Exhibits
Step 3
Path shows shortest path, confirm it.
Step 4
Look at the tour 5 min later and it's all over the place.
Step 5
Save the game and load back in and it's fixed.
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a month ago
Apr 6, 2025, 9:53:50 PM
Windows
Steam
Hotfix - 1.2.178466

I'm attempting to create a tour for the Poltergeist Rooms. I have the doors on the rear with a dedicated staff pathway and the glass displays on the front. It refuses to use the open walkaway unless I remove the staff door and wall and re-add it. Even when it "works," it's attempting to use the invalid path before going the proper way. If I make any changes made to the map it'll fall back to the invalid route.

Step by step of the bug
Step 1
Create a staff-only walk-away behind the poltergeist rooms, and a guest walk away in front of them.
Step 2
Set up a tour. It'll attempt to set up the route through the staff-only door and then error.
Step 3
Remove the staff-only door and wall.
Step 4
Re-add the staff-only door and wall. It'll try and use the door and then route properly.
Step 5
Make any change. It'll revert to using the invalid staff-only walk-away.
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