I also have problems with the tour pathfinding algorithm. There have been some other threads saying the same thing in a TPM Facebook group as well.
Sometimes creating the tour will show a strange path right off the bat, and sometimes I can get a good path to start, and then after some gameplay, it'll change. I don't know what causes the game to remake the paths, but it may be either a change of staff (if someone goes on break), or if I upgrade one of the exhibits.
Once the game gives me an overly complicated path, deleting the tour and remaking it will not change the wrong path. I have to move one of the displays to "reset" the pathfinding.
I"ll upload four screenshots. Two will show the path I started with, and then the next will show what the game changed it to after. On one set of images, I did end up moving a rock decoration to see if that was the problem, but it kept the strange and overlong route. I never bothered to move the decoration back though. I reset it by changing the orientation of the footprint display, then changing it back.
Hello
In the submarine museum i encounter an issue with a specific custom room. When i trie to prepare the guided tour the pathfinding calcul create a bigger and useless path to the first relic of my room.
I think my screenshot explicit directly the problem.
Thk